D/D/D Chaos King Apocalypse
DARK 74

D/D/D Chaos King Apocalypse

  • Archetype:
  • D/D

  • ATK:
  • 2700

  • DEF:
  • 2000

  • View:
  • 3980




[ Pendulum Effect ] You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. [ Monster Effect ] During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
57± 8/ 100
Power Score
Intrinsic 54
Deck 58

D/D/D Chaos King Apocalypse — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

The card's value is recursion: once it sits in the Pendulum Zone it can be Special Summoned again by banishing 2 D/D monsters from the Graveyard, and from hand or Graveyard it can come back as a Level 7 body by destroying 2 of your own face-up Spell/Traps during the opponent's turn. Its 2700 ATK earns nothing on its own. The score is held down by the weak interaction (its only disruption is a self-restriction on your own Special Summons, except Fiend-Type monsters) and by the lack of combo data, which leaves its conversion rate unverified. Deck placement in the D/D/D core (183 decks, 98.9% alongside Dark Contract with the Gate) confirms it is a live, practical piece, not a score driver.

Axis scores

Axis Score Evidence
Accessibility 62 Live in the Pendulum Zone once placed, but needs 2 D/D monsters in the Graveyard and a D/D Pendulum setup; deck evidence confirms it runs in 183 decks (verified, observed).
Combo & Conversion 45 No combo data supplied; the conversion of 2 Spell/Traps into a Level 7 body is taken from card text only (inferred).
Resource Economy 50 Costs 2 Graveyard banishes (Pendulum) or 2 own Spell/Traps (quick effect) to return as a body; a recursion engine with roughly even value (verified text, inferred balance).
Effect & Interaction 12 No direct opponent interaction; the only restriction falls on your own Special Summons (except Fiend-Type monsters) (verified).
Material Utility 60 A Level 7 DARK Fiend body is usable as Xyz or Fusion material, and it stays Level 7 Fiend even when its effects are negated (verified text, inferred use).
Resilience & Flexibility 65 Recurs from the Pendulum Zone, hand, and Graveyard across turns, so it survives being one-for-one'd in any single zone (inferred from text).
Deck-Building Efficiency 65 Normally runs as 1 copy (avg 1.14 copies per deck) with no garnets; it uses a Pendulum scale of 4 that fits the D/D/D core (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs from the Pendulum Zone, hand, and Graveyard, so it is hard to remove for good
  • Level 7 Fiend body that remains usable as material even when its effects are negated
  • Runs as a single copy with no garnet or lock cost
  • Core D/D/D fit confirmed by deck partners

Weaknesses

  • Almost no opponent interaction; its effect only restricts your own Special Summons
  • Costs 2 own Spell/Traps or 2 Graveyard D/D monsters to function
  • High ATK does not earn points; the value is in recursion, not the 2700 stat
  • Combo data is absent, so conversion is unverified

Counters / choke points

  • Generic opponent interruption during the opponent's turn (inferred; not listed in the evidence)

Best use

Pendulum Zone recursion body and Level 7 Fiend material. Decks: D/D/D (Pendulum core), D/D (Pendulum builds). Suggested copies: 1.

Evidence & gaps

  • Verified: Pendulum Zone Special Summon by banishing 2 D/D monsters from the Graveyard (card text); Quick effect from hand or Graveyard during the opponent's turn: destroy 2 own face-up Spell/Traps, then Special Summon this card (card text); Once-per-turn limit on the monster effect (card text); Runs in 183 decks; avg 1.14 copies; 98.9% co-occurrence with Dark Contract with the Gate (deck evidence)
  • Observed: Strong D/D/D core fit: top partners appear in 76–99% of decks
  • Inferred: Recursion value outweighs the 2-card cost in a D/D/D shell; Level 7 Fiend body usable as Xyz/Fusion material when negated; Recurring Pendulum summons give resilience across turns
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only archetype names repeat across different archetype IDs (D/D/D), so distinct archetypes overstates portability











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