DARK
7
4D/D/D Chaos King Apocalypse
Archetype:
D/D
ATK:
2700
DEF:
2000
View:
3980
[ Pendulum Effect ] You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. [ Monster Effect ] During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.
D/D/D Chaos King Apocalypse — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 58 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Material body
Why it scores here
The card's value is recursion: once it sits in the Pendulum Zone it can be Special Summoned again by banishing 2 D/D monsters from the Graveyard, and from hand or Graveyard it can come back as a Level 7 body by destroying 2 of your own face-up Spell/Traps during the opponent's turn. Its 2700 ATK earns nothing on its own. The score is held down by the weak interaction (its only disruption is a self-restriction on your own Special Summons, except Fiend-Type monsters) and by the lack of combo data, which leaves its conversion rate unverified. Deck placement in the D/D/D core (183 decks, 98.9% alongside Dark Contract with the Gate) confirms it is a live, practical piece, not a score driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Live in the Pendulum Zone once placed, but needs 2 D/D monsters in the Graveyard and a D/D Pendulum setup; deck evidence confirms it runs in 183 decks (verified, observed). |
| Combo & Conversion | 45 | No combo data supplied; the conversion of 2 Spell/Traps into a Level 7 body is taken from card text only (inferred). |
| Resource Economy | 50 | Costs 2 Graveyard banishes (Pendulum) or 2 own Spell/Traps (quick effect) to return as a body; a recursion engine with roughly even value (verified text, inferred balance). |
| Effect & Interaction | 12 | No direct opponent interaction; the only restriction falls on your own Special Summons (except Fiend-Type monsters) (verified). |
| Material Utility | 60 | A Level 7 DARK Fiend body is usable as Xyz or Fusion material, and it stays Level 7 Fiend even when its effects are negated (verified text, inferred use). |
| Resilience & Flexibility | 65 | Recurs from the Pendulum Zone, hand, and Graveyard across turns, so it survives being one-for-one'd in any single zone (inferred from text). |
| Deck-Building Efficiency | 65 | Normally runs as 1 copy (avg 1.14 copies per deck) with no garnets; it uses a Pendulum scale of 4 that fits the D/D/D core (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recurs from the Pendulum Zone, hand, and Graveyard, so it is hard to remove for good
- Level 7 Fiend body that remains usable as material even when its effects are negated
- Runs as a single copy with no garnet or lock cost
- Core D/D/D fit confirmed by deck partners
Weaknesses
- Almost no opponent interaction; its effect only restricts your own Special Summons
- Costs 2 own Spell/Traps or 2 Graveyard D/D monsters to function
- High ATK does not earn points; the value is in recursion, not the 2700 stat
- Combo data is absent, so conversion is unverified
Counters / choke points
- Generic opponent interruption during the opponent's turn (inferred; not listed in the evidence)
Best use
Pendulum Zone recursion body and Level 7 Fiend material. Decks: D/D/D (Pendulum core), D/D (Pendulum builds). Suggested copies: 1.
Evidence & gaps
- Verified: Pendulum Zone Special Summon by banishing 2 D/D monsters from the Graveyard (card text); Quick effect from hand or Graveyard during the opponent's turn: destroy 2 own face-up Spell/Traps, then Special Summon this card (card text); Once-per-turn limit on the monster effect (card text); Runs in 183 decks; avg 1.14 copies; 98.9% co-occurrence with Dark Contract with the Gate (deck evidence)
- Observed: Strong D/D/D core fit: top partners appear in 76–99% of decks
- Inferred: Recursion value outweighs the 2-card cost in a D/D/D shell; Level 7 Fiend body usable as Xyz/Fusion material when negated; Recurring Pendulum summons give resilience across turns
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only archetype names repeat across different archetype IDs (D/D/D), so distinct archetypes overstates portability






